Taco-Take-Down (24 Hour Version)
Taco-Take-Down is a game that I created in 24 hours (consecutive) with little to no experience as a Game Developer. This is the second game I've ever made, so take that as you will.
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The main game is to build up as many tacos as possible. With upgrades available for purchase, they help you with all your taco needs, by increasing your Taco's Per Cick and Taco's Per Second!
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The first mini-game that I coded was my own remake of Flappy Bird, but as Flappy Taco, and yes I know, very original.
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The second mini-game that I coded was a top-down shooter where the taco is stationary, and you fire Beef Balls at fruit as they move in towards you from the edges of the screen. You have a total of 3 hearts and every time a fruit touches you, it deals 1 heart of damage.
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Yes, this game has a few game breaking bugs, but I like to think it gives the game some individuality.
This is just the 24 hour creation, so I want it to show what I accomplished as well as the bugs, so if I ever continue to build off this game, I can see how the game changes (hopefully for the better)
If you would like to see the video documenting this challenge, the creation of Taco-Take-Down, and the struggles that I faced, then Click Here.
Status | Released |
Platforms | HTML5, Windows |
Author | DaveLogs |
Genre | Strategy |
Made with | GDevelop |
Tags | 24hourchallenge, Clicker, Flappy Bird, gdevelop, Singleplayer, Top down shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Links | YouTube |
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